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In-game lighting differs from in-editor preview

After upgrading from 4.25 to 4.26 I’ve experienced an issue where in-editor lighting differs from in-game. In-game it looks considerable lighter/washed out, compared to in-editor.

I think it’s somehow related to the baked lighting, as it doesn’t occur until I save level.

Auto-exposure has been disabled so it’s not that.

i bet my minimum wage its auto exposure. check the ppv settings

It has min brightness and max brightness to 1. Will try creating a new PPV

Edit:
It’s Exposure Compensation which apparently takes effect if there’s a tonemapper. This is new to me.

Didn’t check as I thought min+max brightness was sufficient/would stop it from taking effect. Saved a lot of time here. Thanks!