#include “View/BuildingInstanceActor.h”
#include "BlueprintNodes.generated.h"
UCLASS()
class UBlueprintNodes : public UBlueprintFunctionLibrary
{
GENERATED_UCLASS_BODY()
UFUNCTION(BlueprintCallable, Category = "City")
static ABuildingInstanceActor GetBuildingInstanceActorByUid(FString Uid, TArray< ABuildingInstanceActor* > BuildingInstanceActorList);
}
Hello! this keeps screaming at me “error : In BlueprintNodes: Missing ‘*’ in Expected a pointer type” But I have indeed added an asterisk to the TArray and internet says this should make it work. But it doesn’t. Keeps saying that problem. ABuildingInstanceActor is just an extension of AActor.