In a multiplayer game the game mode OnLogout gets called during server travel, so how can I check if a player has actually left the game?

ue5.1
I’m keeping data on players I’d like to clear if they actually leave, but how to tell if they actually left or just server traveling? The destination map during server travel has a different game mode if that makes a difference.

bump

Unfortunately, there isn’t any pre-existing event for this so you have to rig something up. “mark” somehow when you’re in server travel. If you’re not in server travel, you can assume they left. Keep a list of people logged in and check if they’re still there some time after server travel.