You can have another BP in a BP as child actor, if that’s what you want. Open up your parent BP’s Components tab and add a Chil Actor component, then select whichever BP you want.
Hi,
Is there any way to replace a static mesh in a Blueprint with another Blueprint?
E.g. Have a BP consisting of a room. In there room there is a door represented by a static mesh placeholder.
Am I able to replace that static mesh in the BP with a dynamic door? I’m asking because I have duplicates of this room with many different types of door. As I understand you can’t have a BP inside a BP. BWAHHHHHHHH!!!
Or is there a better way to do this altogether?
Thanks in Advance.
Sean
That is exactly what I’m after. Thanks mate! I understand there’s loads of documentation but sometimes I have no idea where to start looking.
Much appreciated.
Sean
Also check out official quickshot tutorials on UE Youtube channel sometime. There are some very useful tips&tricks in them.