In a BP, replace Static Mesh with another BP?

You can have another BP in a BP as child actor, if that’s what you want. Open up your parent BP’s Components tab and add a Chil Actor component, then select whichever BP you want.

Hi,

Is there any way to replace a static mesh in a Blueprint with another Blueprint?

E.g. Have a BP consisting of a room. In there room there is a door represented by a static mesh placeholder.

Am I able to replace that static mesh in the BP with a dynamic door? I’m asking because I have duplicates of this room with many different types of door. As I understand you can’t have a BP inside a BP. BWAHHHHHHHH!!!

Or is there a better way to do this altogether?

Thanks in Advance.

Sean

That is exactly what I’m after. Thanks mate! I understand there’s loads of documentation but sometimes I have no idea where to start looking.

Much appreciated.

Sean

Also check out official quickshot tutorials on UE Youtube channel sometime. There are some very useful tips&tricks in them.