In 5.6 VSM not working unless Nanite is enabled?

In Unreal 5.6 If the Nanite option is disabled in the project settings (r.Nanite.ProjectEnabled=False). The Virtual Shadow Maps won’t work, it falls back to CSM.

Enabling Nanite in the project settings, but disabling Nanite via the r.Nanite=False command works, but Nanite is still appearing in the render resource viewer occupying 2GB of VRAM with the Nanite.StreamingManager.ClusterData. I don’t have any nanite objects on the level, yet it’s still there. So I’m a bit lost how can I get rid of that without sacrificing VSM. I have a super small level, with a very few objects with low poly assets, so it’s not worth it to use nanite.

This was not the case in 5.5. Is it possible to make it work in 5.6?

welcome back.

i don’t know if vsm can work without nanite.

i’ve seen another post like this on the forum. but i don’t know the answer.