When I hit VR Preview I just get black in the HMD. The on-screen preview pane looks right, and responds to HMD movement correctly, but nothing is displayed on the Rift display. As far as I know, nothing has changed since yesterday when all of this worked correctly. Anyone else having this problem?
Well you all are lucky at least the Rift is being detected. UE 4.11.1 has decided to no longer recognize my oculus while 4.10 works fine. Anyone got any ideas I am going to try that unplug replugin suggestion and maybe sacrifice a goat to the CPU god… ← just in case -NO this is a joke-
I am also having trouble with my Vive. 4.10.4 blank project and it works fine - 4.11.1 and no go. It does flash the headset during the loading of the project. The vr preview viewport is no longer has the black bars on the side - not sure if that’s from trying to have a friendly observer view or what.
When trying to use the VR preview in 4.11.1 on my DK2, I just get a black screen in both my rift and in the gameplay window. I have SDK 1.3 installed. Is anyone else experiencing this?
Alright, got it working. Had to uninstall old runtimes. Install the new oculus runtime for the consumer version. Setup Your Oculus: Quest, Quest 2, Link, Rift S & Rift | Oculus then open the new oculus control app. (just load the oculus.) then go to settings>genera and turn on the “unknown sources” to allow it to run in UE4 4.11.1 VR preview should be back.
As for the Oculus, this destroyed my VR development until I get something else. Which sucks because I have been developing a VR game for over a year now. Basically 4.11.1 updated to the 1.3.0 sdk for Oculus. Oculus no longer has a separate run time and sdk. The sdk is still dl’able but you have to setup with the new run time through Oculus setup. Which then cries that you are using a measly 300 dollar DK2. Then you have to sign in to oculus and be online or you just get a blank screen because they can just turn off your headset in conjunction with a long line of draconian terms of service and privacy issues. Can’t say I didn’t see this coming when they partnered up with Microsoft…
This worked for me but the rift viewpoint is at the feet of the character and turned 90 degrees to the left. It’s probably a settings issue - is there a way to fix it in the new runtime app?
Edit: There kind of is. If you’re a DK2 owner then you’re in for a world of hurt. Reboot your machine and find a controller with A and B buttons so you can complete the setup.