Improving Virtual Shadow Map Distance/Quality

Thank you for the link, but that thread is from 2014, well before the age of virtual shadow maps, which are default for UE5. Those commands have no effect now. I can find scant information on VSM issues and fixes. It’s as if it’s working perfectly for everyone else. Guess nobody needs a properly shadowed window sill. Back to contact shadows it is… :man_shrugging: