Hi - I wanted to inquire to see if any major efforts are underway at Epic to improve iteration on external platforms (consoles in particular). It’s also possible there are more rapid workflows available that we’re just unaware of or not taking advantage of. We are currently mostly relying on iterative & multi-process cooks to test on platforms, but it’s still a dreadfully slow workflow compared to most console-focused environments. From some past testing, cook-on-the-fly didn’t offer any significant improvements, but perhaps that’s changed.
Would be great to get insight on these two questions:
- What is the most rapid workflow for iterating on platforms/consoles (optimizing for a small number of asset/code changes per iteration)?
- Is Epic engaging in or planning any major work in this area? Please let us know if so, so we can determine if we want to put heavy investment into it on our end.
Thanks in advance!
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