Right now the only AI support UE4 seems to have, is focused on characters walking on the ground. Creating an AI system that is able to fly/float or walk on walls, at random until seen by the character seems unnecessarily complicated. Maybe something such as a 3D Navmesh would help accomplish this more easily?
I have entered a feature request for this, which you can track using the link below:
Have a great day!
You should check out this free! plugin on the marketplace:
Wish I’d thought of that…
I like the idea of a hybrid ai navigation system running with both simultaneously, splines pathfinding with waypoints and 6DOF Navmesh.
I’m looking for a solution to this but that just links to an unknown issue, has it been removed?