Yo wasup homies (yeah i know now everyone gonna ignore this question, but come on, seriously, its just dumb to choose to say “hi” or “hello” insted of “wasup homie”, and yeah i ve just finished gta v, so please understand and forgive)
I ve got a small as peach level that aint gonna run smoothly.
It’s just my kitchen, some burgers, coke, pc and books, and a garden with lots of bushes and trees that eat a lot of performance.
But thats okay cause you know what? There are levels with much more bigger amount of trees, grass blah-blah, quality textures and etc.
I mean I dont run some old sheet-as granny, I smoothly run such a graphically advanced game as SOMA, that is 20 times superior to my sheet-as level in desing.
It’s sounds like your using BSP brush’es. Which is fine for basic level blocking but the performance will be bad due to the way that BSP in UE4 works…
Ive recently been losing my sanity by trawling though UE4’s BSP code and I can tell you this much,
Depending on how the engine calculates the BSP tree along with what materials you have applied to each surface; A single Box Brush can end up generating up to 6 UModelComponents in the level. Thats 12 drawcalls for a single box.
When your happy with the level convert the brushes to static meshes.
Oh wow wow how many answers))
Thanks guys
Yes, I am serious. Just suffer from depression, and being excessively dumb.
I don’t want to make it more terrible, but could you please tell me how do count the amount of vertices?
Also, I ve tried converting bsp into static meshes - but this didnt make any impact on performance. Also i deleted all grass and trees from the level. This also didnt help at all.
>What framerate are you getting ?
5-9 when LIT
40-70 in UNLIT
>What kind of hardware are you running
Well, to be honest, it’a laptop. From 2012. So yes, its a sheet-as$ granny.
GPU AMD 7600M. CPU I7- 3610 QM, RAM 8gb.