Hi, I used a highly reflective material in front of fire particle effect from the starter content. However when I view it from the front the reflections are only dots. When I see it from a steep angle the reflection is proper. How can I fix this?
I should note that I am trying to get the reflections of the fire on an eyeball over the iris. But I get only dots from front and proper reflection viewed from side. Dynamic particle reflections of course.
OK I think I found the solution. The screen space reflection reflects only objects visible on screen so only the fire I can see on screen is reflected.
To get around this I used a scene capture cube and rendered it to a cube render target and used that target as texture connected to emissive channel in the material used on the reflecting object to get the dynamic reflection.