Improper lightning with object created with modeling mode

Hello,

Since i am not really sure what causes this, i will write in the description my settings, since i could be giving irrelevant info, but if are needed i’ll provide them.

Right now i’m using
-Baked lights(GPU lightmass)
-walls created with modeling mode

As you can see in the pictures, those walls are extremely bugged.

Any idea what could have caused this?
Thanks

Hello,

I think i found the solution for this problem:

when generating objects with modeling mode, it seems like the lightmap uv of these is bugged, or not working properly anyway, when you try to change the lightmap resolution, and since the base lightmap has a resolution of 4(horrendus), i want to change it.

What i did was to manually generate a new lightmap using the build setting with
-min lightmap res : 64 (you can probably change it however you like)
-source lightmap index : 0
-destination lightmap index : 1

Then hit apply changes.

After this you can change the light map resolution however you prefer and change lightmap coordinate index to 1.

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