If physics is enabled in the project, the chair_device cannot be used. The player cannot interact with the chair, so sitting on it is impossible. Even through Verse, the Seat method cannot be used to force the player to sit.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Create a project with physics enabled, add a chair device, and then try to sit on it.
Expected Result
Player is seated on the chair
Observed Result
Nothing happend, there is no ui to sit on the chair
Add Physics Component: Select the prop in your viewport. In the Details panel, click + Add, and search for and select Fort Physics.
Configure Simulation: Within the Fort Physics component settings, you can:
Enable/Disable Simulation: Toggles physics on or off.
Simulate Physics: Check this box to allow the object to fall or move.
Override Mass: Adjust the weight of the object in kilograms.
Gravity: Toggle gravity on or off for the object.
Collision: Ensure the object has “Simple Collision” enabled to interact properly
When you run the example the chair_device works with Physics is enabled
You can sit on a chair and press key to exit
This is why there is no bug to fix/correct as the UEFN Example as described in documentation works
Originally when April 2025 the thread was started the Physics was beta meaning THAT TIME it would not work as it was BETA Now its production chair/physics in the example now works