Importing v-ray scene into unreal material error

I have a v-ray scene from 3DS Max that I import into Unreal Engine using DataSmith. Most of the scene gets imported well. But I notice this issue with transparent textures. There are few materials that flicker like seen in this video. Does anyone know why this is happening?
TIA

Hi!

Are you sure it’s not z fighting? (duplicated mesh or polygons overlapping?)