I have been working on a tile map for a project of mine in Tiled, however I am having trouble importing it into Unreal. When I export from .json, the size is correct, but all the tiles are missing and there aren’t just empty tiles either, as I found out with the fill tool. I don’t want to have to completly recreate the whole tile map, either. That would take even longer than it already has. I’ve made sure the tilesets in Tiled and in Unreal have the same name. I found a thread talking about this from 6 years ago, but it doesnt work for me.
I’ve been experimenting with Tiled as well, mainly to replace the barebones Paper2d tilemap editor in my pipeline.
Before you export your map, go to edit → preferences and check “embed tilesets”. With this option, Tiled will export the json containing a reference to the image file instead of the tsx, which Unreal cannot process.
I also suggest to export directly to your project folders, as paths are relative and won’t work if you move the json files around.
The only problem I’ve found so far is that you cannot re-import the map from that same json.
If anyone knows how to fix this it would be very helpful.
I know is kind of late but I have developed a plugin that makes working from Tiled quite easier than the default version. You can find it here: https://www.unrealengine.com/marketplace/en-US/product/7cde7c5f731743888f4068c8e8c24f6a