Ok so yes I’m aware that Sketchup typically sucks when it comes to exporting models to game engines. However considering how fast I can model in SU some working compatibility would be a huge life saver. I’m hoping that I can find a successful workflow solution that will prevent the UV overlap issue that occurs when importing Sketchup models into UE4 and building the lightmass. My main interest in this functionality would be for Arch viz however I would also find this helpful for the game I’m working on too.
Here are some screens to illustrate the problem. The materials look fine until the light is built which subsequently causes chaos with random UV patterns, otherwise the materials just appear very dark. I have also tried exporting as .fbx and .obj using various import options, reapplying textures using Cinema 4d and repacking the UV in 3Ds to name a few attempts and I’m running out of ideas.
I have been reading lots of threads etc on this but I’m hoping someone has already figured this out. Thanks in advance for any help.