I am trying to import an OBJ from Windows 3D Builder to Unreal Engine 4.15. The OBJ has multiple surfaces with more than one material. However, when I import the OBJ, it always assembles the entire OBJ as one. The OBJ multiple surfaces are replaced with one surface only, and the same happens with the materials. Is there any away I can opt to fill each face of the object separately? Please be detailed…use visuals if necessary.
Try and export as FBX and import into UE4 and see if it works OBJ as a different format
Already tried FBX. Unfortunately, it had the same results.
I have same issue
resolved myself make sure click “combine meshes” button
Manually CLICK IMPORT instead of letting Unreal Engine import the object automatically.