Hi everyone,
I’m facing an issue while importing a mesh into Unreal Engine. If I don’t smooth the mesh before importing, the vertex count doubles. However, I would like to import my mesh while preserving sharp edges. Is there a way to do so without increasing the vertex count?
I’m using Blender and I’ve tried using the “Auto Smooth” feature and lowering the angle value to preserve the sharp edges but it didn’t work.
It’s a bit inconvenient as I’m interested in exploring nanites, but from what I have seen, they seem to work only with smoothed meshes.
Any suggestions or solutions would be appreciated!