I have a texture ipg file which is 21000x21000, way bigger than the allowed size for unreal engine. Is it possible that I cut this texture into 9 smaller pieces (7000x7000) and sew them together in Material Editor and then apply to the static mesh?
I have a texture ipg file which is 21000x21000, way bigger than the allowed size for unreal engine. Is it possible that I cut this texture into 9 smaller pieces (7000x7000) and sew them together in Material Editor and then apply to the static mesh?