I’m currently going through the very good ‘Introduction to Materials for Design Visualization’ by Matt Doyle on the Unreal website.
I just want to know what settings do you need (compression, sRGB disabled etc) when importing a channel packed texture?
I’d like to channel pack 3 grayscale maps into one RGB file (with the 3 grayscale textures being Metallic, Roughness and Specular).
Ideally, I want one color/albedo texture file (TGA or PNG), one normal texture file (sRGB disabled) and one RGB file with 3 grayscale textures channel packed. It’s this last file I’m confused about.
If I’m missing something then please le me know.