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Importing heightmaps with two channels?

Hello everybody,

I’m really new to unreal engine and I have a question. Is there a way to import a two channel heightmap to unreal? (two .png images)


Thank you :slight_smile:

No
Each pixel in your heightmap contains a 16 bit value between 0 and 65536. Each pixel corresponds to a landscape/terrain vertex and that value tells the vertex how high it should be.
What result do you expect if you were able to have a two channel heightmap? Are you trying to blend those two heightmaps into one?

Thank you for your response. Yes I try to blend those into one
That heightmap came from an other Game, there it is a 2 channel heightmap.
Is there a way I can reproduce that for unreal engine?

Thank you really much