I just designed a rough heightmap that I want to perfect inside UE4 Level designer.
I made a 100km by 100km terrain inside of World Machine, currently exporting at 8k by 8k resolution.
Not quite sure how to nicely import it into UE4, just press import? Do I need to also make a bitmap or is heightmap enough? heard something about textures, not really sure how it works.
Also will I need to do any resizing or does UE4 do it alone? I want to make a 2km by 2km at least to start off, I know populating it will be hard but it’s just for testing. I just can’t see an island being smaller than 2km by 2km, and the island is only a small part in the water.
I made a 4k by 4k and it seemed to load in correctly but I had huge problems with moving around, it moved at snail speed scrolling or moving with keys inside editor, is there a magic trick to controlling the speed?