I am trying to import a 3D scene created in a scientific visualization application into Unreal Engine Editor. The scene consists of various geometrical objects that I was successfully able to import via the FBX static mesh pipeline.
The scene could also have various glyphs (i.e. multiple instances of the same model). Glyphs are an efficient way of rendering the same model multiple times with different parameters. How can I effectively import glyphs into Unreal Engine without the overhead of writing out each mesh separately as an FBX file?