Importing fbx issue

Awesome yep it fixed it! Thanks for your help!

I’ve been trying to import a pyramid that I made in blender and exported as an FBX file but when I load it up in UE4 only 3/4 of the pyramid show unless I move the camera into the object, then it shows the missing faces so it’s like it’s inverted
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Try selecting the whole Mesh in Blender in Edit Mode. Just in case, remove your doubles with the special key ‘w’. Press ctrl + n to recalculate your normals. Try exporting again.

Let me know if it helped! <3

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