I have a .fbx model that 522mb is size when trying to import the system freezes I get the following error…
!Id:2d4e387580fc3de22b4d2153f545205b
Access violation - code c0000005 (first/second chance not available)
FMemoryWriter does not support data larger than 2GB. Archive name: None.
UE4Editor_CoreUObject + 897874 bytes
UE4Editor_CoreUObject + 1153901 bytes
UE4Editor_CoreUObject + 409866 bytes
UE4Editor!TBaseMulticastDelegate_NoParams::Broadcast() + 128 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1852]
UE4Editor!FEngineLoop::AppPreExit() + 353 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launchengineloop.cpp:2545]
UE4Editor!FEngineLoop::Exit() + 278 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launchengineloop.cpp:1955]
UE4Editor!GuardedMain() + 529 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launch.cpp:144]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]