Importing fbx chunk causes weird mesh and allows player to pass through assets

These boards I created look fine when imported into the engine but when I import them as a fbx chunks they look like this.


The players is also able to pass through any assets as if it doesn’t exist that has the boards as its Destructible Mesh. All the the other meshes I use work as intended.

The boards are each individual objects created in blender. ([Link to Blend File][5])

Anybody have any idea?

Did you change the scale of the Destructible Meshes at all in editor? That can cause a lot of problems with them, so you should also try to have them at a scale of 1, 1, 1.

The issue seems to fixed as of 4.14. I’m chalking up to a bug