I am new to UE and 3D environment in general. I am different objects in blender with different object names. I tried to export each objects as FBX with settings same with the tutorials (selected objects only while only the selected object to be export, Object Types = Mesh, Geometry > Smoothing > Face),
the first fbx which is named PillarFlat works fine but when I export the Walls and import it to UE, this message popup "Are you sure you want to override asset ‘StaticMesh/Game/AncientRome/Assets/PillarFlat.PillarFlat’?. If I select No, then the import will be cancelled but if I select Yes, then the PillarFlat Mesh will be replaced with the Walls mesh.
I took some research but the answer that I found is just rename the objects, I always names my objects but still stuck in PillarFlat issue
One way I found is every time I import an object, you need to rename it to prevent that issue but each imports are all named as PillarFlat.