I have just posted a thread asking for help on setting up the Vive motion controllers in UE4.13. However, I am wondering if there is an easier way to do this by importing the necessary models/blueprint/assets from the SteamVR 2.0 template?
Is this the way you would go about setting up motion controllers in one of your own projects, or would you start from scratch (a blank scene) and create just what you need? Of course, if I use the Steam VR 2.0 template, there is an awful lot of ‘stuff’ in the project that isn’t necessary, but finding which bits I can delete without destroying the motion controller functionality is a bit beyond me
Can anyone offer me some guidance on this?