When I import as psd = same problem
When I import as TGA = equally horrible problem
Save file with SuperPNG = same problem
Use layer mask as alpha = same problem
*Edit
Okay now it works. The material editor doesn’t show the transparency, but in game it shows up.
I think it has to do with creating a seperate alpha layer and then importing as psd file, but I have to get into this a bit more.
Thanks for the help!