Importing Animations from blendera

When importing my Animation from blender to Unreal, i always get this error

i have no idea what i am doing wrong or how to fix it, anyone got some tips?

image

this is my bone hierarchy

Just use a new skeleton when importing and re-import the mesh as well.
Why fight it? (Meaning, the engine is retarded, why fight with it?)

I found the solution. The NAME of the Mesh and Armature in Blender has to be the exact same. so both neet to be called SK_M4_Receiver. then unreal understands what i want

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