Hello - I have been creating custom foliage assets in Blender 2.75, for use on a map that I am creating in the editor, version 4.8.3. I need to know how to properly import a mesh (for example, a grass cluster) and set it up for use in UE4. I have tried importing the .fbx file but the mesh and texture import as blank white: one, the mesh itself, colorless, and the other, texture sample ‘ball’, also colorless. The blade of grass that I used to make the cluster in Blender is apparently too large for the engine to handle: “Attempting to import 1,884 x 20,683 texture, proceed? Largest supported texture size: 8,192 x 8,192”. I know that what I’m after is possible, I just am not sure where to look for the answer. I’ve only been working with UE4 for a couple of months and still have much to learn.
I have searched in the community for an answer, but have so far come up empty. Any help is appreciated! Any EPIC devs in here?
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