I’m dealing with the loot drops when a monster dies, so I now have several folders with this structure:
- FBX file.
- Albedo texture PNG.
- Normal texture PNG.
- ORM texture PNG.
Each one of these is a possible item dropping.
The thing is that if I drag-drop, for example, 10 folders into the content browser, UE asks me how to import the FBX, I select the appropriate parameters once, and the 10 FBX get imported the same way with no issues.
The issue comes with the textures: I have to go 1 by 1 of the materials, open that material, putting the 3 texture files inside the material, and linking each thing (albedo - base color, normal - normal, ORM_R - AO, ORM_G - Roughness, ORM_B - Metallic).
So here the question:
Isn’t there a way to tell UE to build all the materials the same way? I mean: all the materials are created with “whatever_alb” automatically linked to the base color, “whatever_nrm” automatically linked to normal, “whatever_orm” with the 3 channels properly linked to what they should… Or do I have to open the 500 materials and create them 1 by 1 the same way?