I’m quitte new at creating 3D models, I’ve only made one model yet, but i faced some problems while exporting the model in FBX format, I do not know where in the export/import process this problem occurs, but after I imported my model in Unreal engine 4, the material got stripped from my model, and all the data dissapeared from the material (it became a checkerboard instead of the roughed-up greenish material I gave it), I used Blender to create the model with cycles render.
Does anyone know how to export/import a FBX model without losing the material?
The fbx format won’t carry that in without also carrying in the .mtl file (material file). I don’t know that blender generates .mtl’s so the next thing would be to export the bitmaps separately, import those jpgs/pngs into unreal, add them into a material blueprint, apply that material to your model.
i don’t know how to export bitmaps from blender as I usually use substance painter.