Imported skeletal mesh missing and displaced parts

Hello everyone, I’m getting desperate. I’ve downloaded this nice rigged horse model and I’m trying to import it from Maya 2019 to UE 4.26. I’ve tried many times, using different settings, watching many exporting/importing tutorials and read tips on forums, but I still can’t figure it out.

Every time I import the skeletal mesh into UE it’s missing eyes, mane, and some parts like stirrups, reins or the whole mouth are just displaced or floating around as you can see in the attached screenshots.

When importing I’m getting some errors like “FBX File Loading: Found name clash”, “Mesh [Geometry have no name] in the fbx file is not reference by any hierarchy node.” and “The following bones are missing from the bind pose”.

I’ve managed to export some basic animation correctly, but it’s useless until I fix the skeletal mesh. Any help would be appreciated, I’m really lost with this. I can send more screenshots, attach the model file, etc. if it will help. Thanks in advance.

Were you ever able to solve this?

I’m having the same issue. Did you happen to figure it out?