So far, all of the models I’ve created with the new Quixel Suite appear black when I import them into my environment. They appear fine in the static mesh viewer within UE4 (and in 3Do), but once I actually place them I cannot see any texture as the material shows up black. I imagine that it has to do with something in my environment because the models look fine on the pre-built example maps. Additionally, all of the models have separate lightmap UV channels. Is there something that I need to do differently in lighting my environment?