Imported meshes with no textures

Hi there I have a project folder complete with my 3D Max scene. A few day ago I transferred some more max models into the main job folder and into 3D Max to export as FBX. When I bring these new elements into Unreal there are no textures. Nothing different to what I usually do. Is this down to the source file needing to be updated to confirm the location of these new meshes and maps? Many thanks

Unreal can only import a standard material diffuse texture (if your project had vray mats, the maps won’t follow at all) from a fbx file!

Thanks for the reply, all standard materials. It’s not anything different that I’m doing from export to import, so think somehow it’s not detecting their location having been bought in after the original project folder was created.