I’ve made this mesh in 3ds Max:
When I import it inside Unreal Engine, after Building the Lighting, it gets darker:
I just need to move the object a little bit to reset its normal color
But then, it asks me to Re-Build Lighting again.
I was told that I should give my models a UV to work. Well, these are the UVs for the Box and for the Shells
SHELLS (i just show one shell, but other ones have the same UV map)
Inside the Engine, the UV of the entire model looks overlapped!