Hi everyone, I created a landscape in Blender and imported the file as fbx into Unreal. When adding a base color everything is displayed properly. However, when adding a normal map areas are left out (the areas which have been sculpted) and don’t show any material information. Any ideas why? I already smoothed the shadows etc. in Blender before exporting it.
I would really appreciate your thoughts!
Base Color (no material display problem)
Added normal map: display problem