I’ve imported a large room in two pieces, floor and walls with ceiling. The meshes are clean and have no problems. The UVs are also fine.
But, when I import them into UE I get the following kind of artifacts/irregularities… things like the weird lighting/shadowing at the edges and also those dark spots where there aren’t any vertices too?
Also the shadows of the little sticking out pillars fall short of their geometry on 02_A?
The A screenies are in UE, the Bs are in Maya so you can see the wire frames.
Does anyone know why any of this is or how I can remedy it please?
I’m using the 3rd Person BP almost at it’s default settings, the only thing I’ve hanged is the graphics are all on Ultra.
ANY help with this will be much appreciated…!