Working on my first project. Twin stick shooter. Threw together this mesh of a revolver in blender (cycles, principled shader, merged into one object, imported the Ue Manni to get object to proper scale [revolver is set to scale 1 in blender and fits the manni]). When I import it into my game the materials dont match up at all.
It also floats about 6ft from the origin (I presume this is because I hadnt updated the object origin in blender forgetting to before the export and I have corrected that now but havent tried a new export yet)
All the materials come into Ue and they dont look right in the browser. Rather than being black metal they are solid gold or just gray.
Id appreciate some tips where to look to fix this. I assume it’s a sizing problem or maybe something to do with the principled shader?