Imported assets get renamed

Summary

When importing a static mesh it gets renamed to an existing asset, with the engine asking weather or not to overwrite that asset.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Create and import a mesh , in my case SM_rock_cube.
Create and import a second version, for example SM_rock_cube_A

Expected Result

The second rock with a different name should be added to the project.

Observed Result

UEFN says “asset already exists, do you want to overwrite it?”

Platform(s)

Windows 11

I should mention that that rock is also used as foliage, in case that causes the conflict.

Could the file you are importing also importing other assets with it maybe? like textures etc that use the same name? I’m not sure what could be the causer

No, I have the option to import materials and textures disabled. I take from your question that you can’t reproduce this effect?