Summary
When importing a static mesh it gets renamed to an existing asset, with the engine asking weather or not to overwrite that asset.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Create and import a mesh , in my case SM_rock_cube.
Create and import a second version, for example SM_rock_cube_A
Expected Result
The second rock with a different name should be added to the project.
Observed Result
UEFN says “asset already exists, do you want to overwrite it?”
Platform(s)
Windows 11