Like the title says, I’ve imported an alembic animation, a catwalk tshirt simulation animation from Marvelous Designer. Everything looks fine except for the behavior of the animated mesh regarding light in the scene. The animated alembic mesh looks like considering only some of the light information about the scene into UE4.
For example, during the animation the garment goes back and forth on the catwalk, but the front side of it remains always more illuminated than the back side even if the garment itself is spinning 180 degrees during the animation. It looks like le lighting informations for the alembic file are kept the same from the first frame to the last, regardless of what is happening during the animation.
I already set all the light sources to movable so the entire lighting is generated in rela time…no baked lightmaps at all, because I already saw that this is not feasible with alembic meshes.
How can i fix this?
How can I make the alembic animated mesh respond correctly to light into UE4?
If you need some image or other stuff to better understand the issue, just ask.
Thank you in advance