Imported adjusting rigged human models

Does anyone know how to adjust human rigged models.

I have adjusted a rigged model in Autodesk VRED to datasmith export it into Twinmotion.

When it is imported into twin motion it resets rather than carrying over the rigged adjustments.

Any help is appreciated.

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What it looks like in VRED

What it looks like in twin motion once imported.

How did you import it? If it is rigged, with a skeletal mesh, it has to be imported as animation.
in the animation properties, then, you have to select the right skeletal animation

What was your process from VRED to Twinmotion? I see you said Datasmith to Twinmotion. I’d thought you had to send it to UE as a FBX and then transfer it to Twinmotion.