import with textures

hello

How can I export a .fbx with its textures applied in their correct slots?

Do textures have to have a specific file name?

Does it have to be in the same folder as the .fbx model?

thanks

Hey there @Bili0800! For things like normal maps, the syntax for the naming convention is usually YourMesh_normal or YourMesh_n. I believe this applies to most of the standard PBR nodes.

hey

I’ve already tried opening fbx with the textures already applied and the textures aren’t even imported into the content browser.

the name of the test texture is: wall_basecolor
is correct ?

what could be happening?

thanks

hey

How can I put the textures inside the .fbx file?

remember that I am creating the model in blender, sending the fbx to the substance designer and creating the textures and outputs also in substance.

thanks

When you import them from a folder with the proper naming convention as described, they should actually import to the correct node. For base color I believe it’s just the name of the mesh for example:

MeshName.png = diffuse
MeshName_normal.png = normal map
MeshName_metallic = metallic
etc.

hey

I tried and it didn’t work.

Are you sure it is possible to import the .fbx with the textures applied to the correct channels if the textures are inside the .fbx?

Do you have a tutorial?

I opened the .fbx with import textures checked.
the textures are in the same fbx folder with the name fbx _ channel name .
I tried with:
create new materials and create new instanced material .
Could it be that my : instanced material is misconfigured?

thanks