Hi all,
I’ve got a UI texture that I would like to use for a loading screen. I would like it so that my texture uasset looks the same as my source file (PNG / BMP / TGA / whatever).
I can’t seem to find the correct combination of settings to do this.
The default settings seem to up the gamma and add compression artefacts and banding. For example, there are some quite dark parts of the image that get blown out, and because of the compression that already exists on the texture, the artefacts become more pronounced.
Toggling sRGB can make it better or worse depending on the compression settings preset I choose.
Setting the RGB curve can help but it still looks different. I just want each pixel to look the same as the source, no compression, no post processing, no changes.
Is this possible?