3DS Max, Maya and Maya LT 2015 have DirectX11 Shader FX Material support. which can be exported to other application. I would like to know if they can be imported into UE4 and how. The ShaderFX material editor look a lot like the UE4 material editor. The materials can be exported as .sfx and .fx files.
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I want to know the answer to this as well. Can anyone answer this?
Out of the box, this cannot be done. But I guess if someone has a good enough knowledge importing assets, should be able to write a custom importer, to read the output of ShaderFX and create the Material and necessary components in UE4. As UE4 supports the writing of custom importers, in plugins.