Import Rotation X,Y & Z Value Missing!!

Could you check the two videos and tell me where can I find what this course is teaching. I have looked multiple times and even searched in the top bar and I am still unable to solve this issue. The first video is from the course and second video is my project!!

After an hour or so messing around, I found a way to trick Unreal Engine to solve this issue. I simply re-imported the animation again and changed the Offset Rotation before uploading it and this seems to work. Here’s the video!!!

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Here’s full animation after adjusting the new uploads and it’s working. Yaaaaaaaaaaaay

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I am using 5.5.1 and does anyone know if there’s a way to change them after importing the animation cuz I have now 20 plus animation to import and this methods is bad bad bad bad like this photo below :joy:

Hi, I’m doing that exact course! I’m using 5.5.3 and have the same exact issue as you. The Transform tab is simply missing in the Asset Details after importing the animations. Super frustrating! :slightly_frowning_face:

After some digging, I found this worked for me:

  1. Go into Plugins
  2. Search “Interchange” and uncheck all of those (lots of warnings will pop up, I ignored them all)
  3. Reimport all the animations
  4. After that, open whichever animation you need (in both of our cases, sounds like AS_Walk_Back_Left/Right lol)
  5. The Transform tab should now be visible for you to edit, just like the course video!

Hopefully it works for you and anyone else who may run into this issue! Not sure it’s the long term workaround/fix but it’s something!

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Hope your course is going well so far and this forum is really cool and if you get stuck at something or don’t know, people here will help you man. just have to be persistent and keep asking them until you get a respond and also tag them if it’s important.

@Lys_Gravlund thanks for sharing this, call me superstitious or something but when it comes to unchecking that gives me warnings in my screen then I am not doing it because I don’t want this potential risk to cause issues in the project I am doing but it makes sense to me to uncheck the experimental ones though. My last project, I changed something in the middle of project and I honestly don’t remember what and packaging project was a nightmare and took me two days to figure it out to work for submission. Here’s what happened. If you come up with other ideas, do not hesitate to share and I appreciate any information. I will stick to my style until I find something better.

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Thanks, I hope your course stuff is going well too! Although this is the first time I’ve posted anything on the forums, they’ve been incredibly helpful at times when I’ve been stuck.

Your other post about the packaging issues, was that for the Blueprint Scripting course? Because oh brother…it also took me a significant amount of time to iron out those funky problems. I 100% understand not wanting to mess around with settings like that because it can absolutely bite you in the rear later. Congrats on getting it figured out and submitting your game! :partying_face:

As for the proposed workaround from me, unchecking all of the Interchange plugins reverts Unreal’s new import window back to their original import window. As far as I know, that’s all it seems to do, but I’m not totally sure.

I went and did a little testing. Looks like if you import the anims when the Interchange plugins are all off, then turn the Interchange plugins all back on after importing, you can then go back and look at those same anims, and it will honor the Transform tab being there. Maybe that would work alright?

Basically it would look like:

  1. Uncheck all Interchange Plugins, restart Unreal
  2. Import whatever animations are needed, such as AS_Walk_Back (the Transform tab should be visible at this point like the pic in my last post)
  3. Go back to the Plugins and re-check all previously unchecked Interchange plugins so they are back on again, restart Unreal
  4. Open up the imported anims again, and the Transform tab should still be there! Here’s how it looks on my end:

Any other imported anims after that won’t have the Transform tab though, so you’d have to rinse/repeat those steps.

If any new ideas pop up then I’ll post here. Let me know if you find anything as well!

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Yeah, people in this forum do their best to help which is very nice for us. @Lys_Gravlund how far you at in your course ??

That packaging issues happened for my end project (Escape Room Game) and it was true horror for sure but the incident taught me a lot of things like copy, paste, rename, making folders and being mindful in each task and not rushing things.

Now, coming back to this hurdle you and I have, makes me feel like this Panda below :joy: and I am sure you can relate as well why…
I have spend last two days making sure the animation are in correct order and double checked them to make sure I didn’t miss anything because I did it with each upload and I am almost done. Hopefully, someone can direct us to better ways after seeing this post or else Panda is coming in hot to break many many gif pc :joy: cuz I will do it no matter what it takes to reach my goals.

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