Packaging Error!!

Every time when I try to package it I get this error. I have invested so many hours and I need to submit this work to pass exam too. Thank you for taking your time and looking into this.

PackagingResults: Error: Unknown Error ( Red Color )

LogFab: Error: Login failed - error code: EOS_InvalidParameters ( Red Color )

LogEOSSDK: Error: LogEOSAuth: Invalid parameter EOS_Auth_Credentials.Token reason: must not be null or empty ( Red Color )

LogFab: Error: Login failed - error code: EOS_InvalidAuth ( Red Color )

Cmd: MAP CHECKDEP NOCLEARLOG ( Green Color )

Cmd: MAP LOAD FILE=“../../../../../../Users/geek/OneDrive/Desktop/MyProject/Content/ThirdPerson/Maps/ThirdPersonMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 ( Green Color )

LogStreaming: Warning: Failed to read file ‘Common/Selector.png’ error. ( Yellow Color )

LogEOSSDK: Warning: LogEOSAuth: No existing persistent auth credentials were found for automatic login. ( Yellow Color )

LogStreaming: Warning: Failed to read file ‘../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png’ error. ( Yellow Color )

LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error. ( Yellow Color )

LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error. ( Yellow Color )

LogStreaming: Warning: Failed to read file ‘../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png’ error. ( Yellow Color )

LogStreaming: Warning: Failed to read file ‘../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png’ error. ( Yellow Color )

LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error. ( Yellow Color )

LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error. ( Yellow Color )

LogStreaming: Warning: Failed to read file ‘../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png’ error. ( Yellow Color )

@3dRaven can you take a look at this mess and see if you can help. Thank you.

Hey @GeekManGames!

Hmm… this first part is the only Red Color returns? (red guarantees fail)

From what I can parse it’s angry about some sort of login procedure. Are you running from source? Is this including the launcher? It’s saying you don’t have credentials, they’re null. So no Username/password to check against on Epic/FAB. At least that’s what I’d think judging by the verbiage.

@Mind-Brain I honestly have no idea what you are talking about. I am still a noob and I need to submit this project to pass my test. I am probably older than you but explain to me as if I am a child :joy: and tell me how I can solve this!!!

And yes I copy and pasted all errors from my Output Log.

@Mind-Brain I followed exactly what these 3 videos were doing and my packaging is now complete. Not sure which one was the solution cuz I did it all then my packaging worked but when I click the project inside of Windows ( Packaged Folder ), it’s not working.

@Mind-Brain this is the message I am getting when the file opens up and when it’s not working it’s completely dark.

I turned off all the Ray Tracing in the project settings and packaged the game again and now


it’s working. Since this is just a submission for my exam, this solution won’t be an issue but if this was an actual game to be released in public consumption then this solution I came up with is not good enough. If anyone of you came up with a solution on how to tackle this issue please let me know and thank you.

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Sorry, I was out for a few days!

The first thing I would do to troubleshoot the raytracing issue is first ensure your DirectX 12 installation was up to date, and then your graphics card, and then finally make sure your project requires use of said graphics card (it’s in your windows settings, under graphics, you can set specific cards to specific programs so you don’t overwork your chipset).

I’m glad you got so far, and you got your assignment turned in!

@Mind-Brain I checked my Direct X from here and no issue there and I have already set GPU preference into High Performance for UnrealEditor ( NVIDIA GeForce RTX 4070 Ti Super) Even with all that I was having issues which is why I decided to deselect the ray tracing before packaging the project and it worked. Let me know if there’s anything you can think of.

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