- Key frame Maya camera.
- Bake out all camera keys to timeline in Maya.
- Export FBX camera from Maya with animation turn on in export settings.
- In UE5, create a level sequence.
- In Sequencer, hit the “create new camera” button.
- Select the new camera actor in Sequencer, RMB and choose import.
- Select FBX camera from import window.
- Import options will appear. Turn on “Force Front X Axis” and “Create New Camera.”
i tried everything but not working