Hi,
Using UE5.1, and the Lidar Point Cloud Pluggin 1.0
I want to import point cloud at the runtime. For now, the documentaiton see that you have to drag and drop in the editor mode, but is there a way to do so in a c++ class ? (or bleuprint in not c++)
thanks
when import successful,i use blueprint to build collision. In editor ,all is fine. But After i package the project~,there is always no collision,could you help me?