Import Lidar Point Cloud

Hi,
Using UE5.1, and the Lidar Point Cloud Pluggin 1.0

I want to import point cloud at the runtime. For now, the documentaiton see that you have to drag and drop in the editor mode, but is there a way to do so in a c++ class ? (or bleuprint in not c++)
thanks

I found the way to doi it with bleuprint.
If you want to import point cloud dynamically, look at the bleuprint API

Here is an exemple

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when import successful,i use blueprint to build collision. In editor ,all is fine. But After i package the project~,there is always no collision,could you help me?